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Favored Critical [General]
You know how to hit your favored enemies where it
hurts.
Prerequisites: Base attack bonus +5, at least one fa-
vored enemy.
Benefit: Select one of your favored enemies that is
normally subject to critical hits. Whenever you attack
this type of creature, the threat range of whatever
weapon you are using is doubled. For example, a long-
sword usually threatens a critical hit on a die roll of 19 or
20 (two numbers). In the hands of a character with Fa-
vored Critical using it against a favored enemy, its threat
range becomes 17 through 20 (four numbers). If it is also
a keen longsword, its threat range becomes 15 through 20
(six numbers: 2 for being a longsword, 2 for being
doubled as a keen weapon, and 2 for being doubled again
by Favored Critical).
Special: You can take this feat multiple times. Each
lime you do, it applies to a new favored enemy. The
effects ot this feat do not stack with those of Improved
Critical.
Flyby Attack [General]
You attack while on the wing.
Prerequisites: Ability to fly, either naturally or
through shapechanging.
Benefit: When flying, you take a move action (includ-
ing a dive) plus another partial action at any point during
that move. You cannot take a second move action during
a round in which you make a flyby attack. You can use
this feat only while you are in a form that allows natural
flight; it cannot be used in conjunction with magical
flight (such as a fly spell).
Normal: Without this feat, you can take a partial
action either before or after your move.
*Giants Toughness [General]
You are amazingly tough.
Prerequisite: Base Fort save bonus +8.
Benefit: You gain +9 hit points.
Special: You can gain this feat multiple times.
Greater Resiliency [General]
Your extraordinary resilience to damage increases.
Prerequisite: Damage reduction as a class feature or
innate ability.
Benefit: Your damage reduction increases by +1/. If
it would normally rise thereafter with level, it does so at
its previous rate. For example, a 15th-level barbarian has
damage reduction 2/. By taking this feat, he raises it to
3/. Thereafter, it continues to rise by +1/ at the desig-
nated intervals: to 4/ at 17th level, and to 5/ at 20th
level. You may not take this feat more than once.
*Greater Two-Weapon Fighting
[General]
You are a master at fighting two-handed.
Prerequisites: Improved Two-Weapon Fighting, Two-
Weapon Fighting, Ambidexterity, base attack bonus +15.
Benefit: You get a third attack with your off-hand
weapon, albeit at a 10 penalty.
Improved Flight [General]
You gain greater maneuverability when flying than you
would normally have.
Prerequisite: Ability to fly (naturally, magically, or
through shapechanging).
Benefit: Your maneuverability while flying improves
by one grade. For example, if your normal maneuverabil-
ity is poor, it becomes average.
Improved Swimming [General]
You swim faster than you normally could.
Prerequisite: Swim 6 ranks.
Benefit: You swim at one-half of your land speed as a
move-equivalent action or at three-quarters of your land
speed as a full-round action.
Normal: You swim at one-quarter of your land speed
as a move-equivalent action or at one-half of your land
speed as a full-round action.
Instantaneous Rage [General]
You activate your rage instantly.
Prerequisite: Ability to rage.
Benefit: Your rage begins at any time you wish, even
when its not your turn or when youre surprised. You can
activate your rage in response to anothers action after
learning the result but before it takes effect. Thus, you
can gain the benefits of rage in time to prevent or ame-
liorate an undesirable event. For example, you can gain
the additional hit points that rage grants just before a
blow that would otherwise cause you to tall unconscious,
Hit Points Recovered per Character Level per Day
With F
aster Healing
Normal
and Long-Term Care
and Long-Term Care
With Faster Healing
from a Successful Heal Check
Normal
from a Successful Heal Check
Strenuous Activity
1
2
0
0
Light Activity
1.5
3
1
2
Complete Bed Rest
2
4
1.5
3
Ability Score Points Recovered per Day
With F
aster Healing
Normal
and Long-Term Care
and Long-Term Care
With Faster Healing
from a Successful Heal Check
Normal
from a Successful Heal Check
Strenuous Activity
2
3
0
0
Light Activity
2
3
1
2
Complete Bed Rest
2
3
2
4
CHAPTER 2: SKILLS AND FEATS